The recent Day of the Devs online presentation unveiled a number of fascinating future games, but one especially has seized the imagination: UN:Me. Created by Historia and Shueisha Games, this single-player experience appears to fuse together the oppressive atmosphere of a Silent Hill title with the paranoid deduction core of Among Us.
"It's a unique game where a young woman harboring several personalities within her needs to flee from a labyrinth of the mind," states producer Yasukazu Kawai.
In UN:Me, players take control of an unnamed female protagonist seeming to be of teenage years. Within her reside four separate souls, all possessing their own fears and motivations. These souls can seize control at will, releasing their deep-seated phobias upon her without warning.
Based on showcased gameplay, much of the action unfolds within a eerie medical facility, while other scenes show the protagonist exploring a desolate church.
"What makes you fearful of? What causes you uncomfortable?" asks game director Shun Sasaki. "High places. Confined spaces. Authority figures. Elements that seem trivial to other people can activate something primal inside us. This game explores that idea — anxieties that are specific to every individual."
The central gameplay loop involves controlling whichever soul surfaces at a particular time. However, these souls will change against your will as you play. During exploration, every persona's anxieties become exaggerated and assault the protagonist one after another. As the persona changes, so does the particular terror the player encounters.
Initially, UN:Me displays noticeable aesthetic parallels with the Silent Hill franchise. The hospital is filled with orderlies all sporting the identical visage, with disturbingly broad grins. Patients in the lobby have large flowers growing from their heads are. Floral motifs are a recurring theme, contrasting natural beauty with unnatural horror.
Yet, UN:Me introduces a unique mechanic. Players are tasked with deducing which of the four souls inhabiting the protagonist is the "true" one. "All four personas claims that the body is rightfully them," explains a developer. "Throughout the game, you must determine who is real."
After a player have deduced a persona is fake, they are forced to destroy it. However, because every entity can lie or hide the truth, it is very easy to choose incorrectly.
"Maybe you've already eliminated the true [soul] with your own hands," the narration states. "The last one standing could be a fake. In any case, your choices are final."
UN:Me currently lacks a publicly announced release date, but it is can be follow on digital storefronts.
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